"5-Dot Precision": - [2
Bay] {30 min for 10 teams)
A standard 5-dot drill consisting of (5) 1" dots placed on a simulated
paper head. Shooters will begin firing at the whistle and stop firing on
the whistle. Any shots taken before or after the command will be scored as
a penalty (-20 points for that shot).
Shooter Configuration: 5 teams per relay / spotters adjusting fire
then shooters switch
Who Shoots: Both | switch
Number of Rounds: 5
Distance: 100 yards
Shooting Position: any
Time: 20 seconds to shoot all 5 rounds.
Point Value: 100 total | 20 points per dot.
Penalties: -20 points (1 dot) for firing before fire or after the
command to cease-fire is given.
Target: Paper – (5) 1" dots
10-Dot Right: - [2
Bay] {30 min for 10 teams)
A standard 5-dot drill consisting of (5) 1" dots placed on a simulated
paper head. Shooters will begin firing at the whistle and stop firing on
the whistle. Any shots taken before or after the command will be scored as
a penalty (-20 points for that shot). Shots are taken from the prone right
side.
Shooter Configuration: 5 teams per relay / spotters adjusting fire
then shooters switch
Who Shoots: Both | switch
Number of Rounds: 10
Distance: 50- 100 yards
Shooting Position: any
Time: 90 seconds to shoot all 10 rounds.
Point Value: 100 total | 10 points per dot.
Penalties: -20 points (2 dot) for firing before fire or after the
command to cease-fire is given.
Target: Paper – (10) 1" dots
10-Dot Left: - [2
Bay] {30 min for 10 teams)
A standard 5-dot drill consisting of (5) 1" dots placed on a simulated
paper head. Shooters will begin firing at the whistle and stop firing on
the whistle. Any shots taken before or after the command will be scored as
a penalty (-20 points for that shot). Shots are taken from the prone left
side.
Shooter Configuration: 5 teams per relay / spotters adjusting fire
then shooters switch
Who Shoots: Both | switch
Number of Rounds: 10
Distance: 50- 100 yards
Shooting Position: any
Time: 90 seconds to shoot all 10 rounds.
Point Value: 100 total | 10 points per dot.
Penalties: -20 points (2 dot) for firing before fire or after the
command to cease-fire is given.
Target: Paper – (10) 1" dots
Pinpoint Repeatability: - [2
Bay] {30 min for 10 teams)
This is designed to test the shooters ability to repeatedly find their same
cheek weld and engage a pinpoint target. This will try to simulate LEO situations
where the shooter may find himself getting off and on his optics repeatedly
over the entire course of a callout. Shooters will be given a target with
(9) 3" bulleyes, 9 rounds of ammunition, and a 10 question test.
Shooter Configuration: 5 teams per relay
Who Shoots: Both at the same time to keep the spotter from helping
write or answer questions
Number of Rounds: 9
Distance: 50- 100 yards
Shooting Position: any
Time: 10 min
Point Value: 100 total | 10-ring only for 10 points per dot with
1 pt per question. Outside the 10-ring = 0 pts
Penalties: -20 points (2 dots) for firing before fire or after the
command to cease-fire is given.
Target: Paper – (9) circle targets
"Standing": - [2
Bay] {30 min for 10 teams)
A drill consisting of (5) 3" dots placed. Shooters will begin firing
at the whistle and stop firing on the whistle. Any shots taken before or
after the command will be scored as a penalty (-20 points for that shot).
Shooters will be given 5 minutes to engage all 5 targets
Shooter Configuration: 5 teams per relay / spotters adjusting fire
then shooters switch
Who Shoots: Both | switch
Number of Rounds: 5
Distance: 50 - 100 yards
Shooting Position: standing with any support available - legs must
be more than 45 degree bent
Time: 5min to shoot all 5 rounds.
Point Value: 100 total | 10 points per dot.
Penalties: -20 points for firing before fire or after the command
to cease-fire is given.
Target: Paper – (5) 3" dots
"Sniper Golf"- [100/200R] {1:30 min for 10 teams)
Shooters will engage 5 golf balls each. Two golf balls at each distance
of 100, 150, and one at 200, hanging by a string (and possibly blowing in
the wind). Each ball at each distance is painted one of five colors (IE blue,
green, red, orange, yellow) to help each shooter identify their target (same
color at all three distances) and to help the ROs determine if a ball was "nicked." Any
round that does not make contact with the golf ball will not count as a hit
(I.E. breaks the string or ricochets off the steel).
Shooter Configuration: 5 teams per relay + spotters
Who Shoots: Both | switch
Number of Rounds: 5
Distance: 100, 150, 200 yards
Shooting Position: any
Time: 2 min.
Point Value: 100 total - 20 points per golf ball
Target: golf balls – (5)ea
100 yard Mover[100/200R] {1 hr for 10 teams}
5 teams will prep their gear in their respective area while only one team
will engage, from the prone. Once the target begins, the shooter will shoot
3 rounds as the target moves left to right and 2 rounds right to left. The
target is a hit/no hit on a 6" center.
Shooter Configuration: 1 team per relay
Who Shoots: both
Number of Rounds: 5
Distance: 100 yards
Shooting Position: any
Time: limited to target exposure
Point Value: 100 total – 10 points per hit
Penalties: -10 points if the shooter engages the target before or
after the target passes behind the limit marker.
Target: Paper – (1) 6" center target
Target Detection[100/200R] {30min for 10 teams}
This event will test the shooters ability to pick out a target among many
non-targets. A target area with approximately 60 different face will be presented
to the shooter. They will then be given a picture and 1 minute to study the
details. The shooters will then have to find their target in the target area
and place one round in the kill zone when given a green light. Shooters will
be required to stand up, then get down and be given 1 minute to engage a
second time. This process will be repeated 5 times.
Shooter Configuration: 5 teams per relay
Who Shoots: both | switch
Number of Rounds: 5
Distance: 5- 200 yards
Shooting Position: prone
Time: 1 min per engagement
Point Value: 100 total – 10 points per hit
Penalties: -10 points if the shooter engages the target before or
after the target passes behind the limit marker.
Target: Paper – face targets
"Rifles Only 500" 1000y] {1hr for 10 teams}
5 teams will prep their gear in their respective area while only one team
will engage, from the prone. Once the target begins, the shooter will shoot
3 rounds as the target moves left to right and 2 rounds right to left. The
target is a hit/no hit on a Larue.
Shooter Configuration: 5 teams per relay
Who Shoots: both
Number of Rounds: 5 / 5 = 10 total
Distance: 500 yards
Shooting Position: sitting / kneeling
Time: RO Time
Point Value: 100 total – 10 points per hit
Target: Larue Steel
"Know Your Limitations": [2
Bay] {30 min for 10 teams}
A series of targets that get progressively smaller to simulate varying exposure
levels or sizes. The team will engage only the target(s) they feel they can
successfully hit. Points will be rewarded for hits while misses (equal hits
on a hostage) will be scored as a zero for the entire event. The team may
stop at any time and keep the points they have earned up to that point.
Shooter Configuration: 10 teams per relay
Who Shoots: both
Number of Rounds: 4
Distance: 50 - 300 yards
Shooting Position: any
Time: 2 min.
Point Value: 100 total [(10) – 1 hit | (30) – 2 hits | (60) – 3
hits | (100) – 4 hits ]
Penalties: - minus all points for any hit on the hostage or any
missed target
Target: Paper – Limitations
"1000 yard wonderland" or "1000 yard wonder where
it’ll land?": [1000y]
{2hrs for 10 teams}
Shooters will engage a single steel silhouette target at 1000 yards. Each
shooter will engage the target with 10 rounds. The target is scored as a
hit or miss.
Shooter Configuration: 5 teams per relay, 1 shooter
at a time
Who Shoots: Both | switch
Number of Rounds: 5
Distance: 1000 yards
Shooting Position: any
Time: 3 min
Point Value: 100 total - 20 points per hit
Target: Larue Steel
"Cold Bore": - [100/200R]
{5 min for 10 teams)
A standard "Cold Clean Bore" shot. Both team members will fire
at once since a spotter has nothing to adjust or change for the shooter.
The target will be a 1" dot on a paper target between 25-100 yards.
Shooter Configuration: 10 teams per relay
Who Shoots: Both at once
Number of Rounds: 1
Distance: 25-100 yards
Shooting Position: any
Time: 45 seconds
Point Value: 100 total
Penalties: -100 points for firing before fire or after the command
to cease-fire is given.
Target: Paper – Cold Bore Target
"Unknown Distance Cold Bore": - [Pond]
{30 min for 10 teams)
A standard "Cold Clean Bore" shot. The team must locate
the target (paint bright orange for easy ID) range the target with any
available tools or equipment mil-dots only, and engage
with (1) one round. The target will be either a hit (100 pts) or a miss (0
pts)
Shooter Configuration: 1 team per relay
Who Shoots: one / team picks shooter
Number of Rounds: 1
Distance: 25-800 yards
Shooting Position: any
Time: 90 seconds
Point Value: 100 total
Target: Larue Steel
"Barricade Positions ": [2 Bay] {45 min for 10
teams)
This will not require crawling this year! The stress induced will be self-induced.
Shooters will begin firing at the whistle and stop firing on the whistle
(7 min). Any shots taken before or after the command will score as a penalty
(-10 points for that shot). The spotter may help spot impacts and hand over
ammo. The target will be (10) ten 2MOA circles on paper. Shooters will put
1 round in each circle. Only 1 round per target will be scored, anything
more will be discounted.
Shooter Configuration: 5 teams per relay then shooters switch
Who Shoots: both | switch
Number of Rounds: 10
Distance: 50 - 80 yards
Target: Paper – Barricade
Order of shots and positions:
- 2 shots side prone (bolt side up)
- 1 shot weak side Prone
- 1 shot weak side sitting
- 1 shot weak side kneeling
- 2 shot (strong side) standing
- 1 shot strong side kneeling
- 1 shot strong side sitting
- 1 shot strong side prone
Pond Events
"The Pond" events will be a combination of several events that will
thoroughly task the team. This event is designed as a learning tool for target
detection, range estimation, wind call, shot placement, as well as a team cohesion
test. If the team members do not work together then this event will exploit
that weakness.
"The Pond" comprised of 6 scoreable events worth a total of 500
points per shooter, or 1000 points for the team.
Each team will begin by having 2 minutes (1 team at a time) to view 10 items
for the KIMS event. The shooters MAY NOT record the items or details
about the items at any time prior to the scoring portion and ONLY THEN on
the official score sheet. If any "cheat sheets" or notes of any
kind are taken, used, or discovered by range officials, the shooters will
receive a score of zero points for that event PLUS they will be penalized
200 points on their overall scores. After the initial 2 minutes the team
will move to the firing point and continue "The Pond" events. The
actual test portion will be at the end of the Pond Events.
Target: 10 random items
The team will be given a sector of fire. A left and right limit will be
pointed out by the RO and 90 seconds will begin. The team will have this
90 seconds to locate, range, and fire on the target. The team will have two
rounds to engage the target
Note: * The pop-up target is still in development. If the target is not
functioning as desired by the comp date, this will still be shot except with
a standard Larue target painted a different color than the rest.
Shooter Configuration: 1 team per relay
Who Shoots: 1 shooter + spotter adjusting fire
Number of Rounds: 2
Distance: 400 – 700 yards
Shooting Position: any
Time: 90 seconds
Point Value: 100 total / 75 points for first round hit and 25 points
for second round hit.
Penalties: -
Target: Larue
The team will be given the same sector of fire as with the Pop-Up target.
A left and right limit will be pointed out by the RO and 5 minutes will begin.
The team will have this 5 minutes to locate, range, and fire on 10 targets,
BUT each shooter takes 5 targets and the shooters MUST switch between targets.
IE, shooter 1 engages target 1 then the spotter becomes shooter 2 and engages
target 2. They then switch back to the original shooter on target 3 and so
on until all targets are engaged with a max of 2 rounds per target or the
time runs out.
The Larue Targets automatically rest after being hit and knocked down. The
round counts as a no hit and zero points if the target is "hit" but
fails to fall. Additionally, after the target rests, the team is responsible
for remembering which targets they engaged and which ones they have not.
If they reengage a target already shot at (regardless of hit or no hit),
it will be scored as a zero regardless of the outcome. Targets will only
be engaged once.
Shooter Configuration: 1 team per relay
Who Shoots: Both switch between every target
Number of Rounds: 20 – 10 each shooter - 2 per target
Distance: 400 – 700 yards
Shooting Position: any
Time: 5 minutes
Point Value: 200 total / 75 points for first round hit and 25 points
for second round hit.
Penalties: -
Target: Paper – (5) 1" dots
This is a "virtual" event put on and run by BeamHit. BeamHit has
a new military grade sniper training system that they will be running this
event on. This, event as well as all scoring will be conducted by BeamHit
personnel.
Shooter Configuration: 1-2 teams per relay
Who Shoots: both
Number of Rounds:0
Distance: unknown/computer simulation
Shooting Position: any
Time: TBD
Point Value: 100 total each shooter
Penalties: -
Target: BeamHit Simulator
The Range Estimation will be scored separately from "The Patrol," but
will be run in conjunction with it. Shooters will find the target and write
in the range on the supplied score sheet. Shooters must be within a +/- 5%
error margin to get credit for that target.
Shooter Configuration: 1 team per relay
Who Shoots: non-shooting event
Number of Rounds: NA
Distance: unknown
Shooting Position: any
Time: in conjunction with "Patrol"
Point Value: 100 ea = 200 total / 20 pts per target
Penalties: - automatic zero if any form of prepared range card or
notes are used or if any optics laser type ranging device is used.
Target: Paper – Score Sheet
At the end of normal competition, any shooters that are tied for the top
three places will shoot. These shooters will engage a paper target with a
3" shoot-n-see. Ties will be settled by the following order if necessary: 1) Number
of rounds inside the black 2) Number of rounds inside the x-ring 3) Group
size
Shooter Configuration: as needed
Number of Rounds: 10
Distance: 200 yards
Shooting Position: any
Time: 5 min
Point Value: # of shots in the black, x-ring count, group size
Target: Paper – (5) score-ring type targets
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