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2005 Sniper's Paradise Collector's Rifle

GASP 2005

USMC M40A1 or M40A3

Ordering Closed

 

Sniper Golf

Est. 1996
by
Sniper's Paradise

 

 

 
 
      

"5-Dot Precision": - [2 Bay] {30 min for 10 teams)

    A standard 5-dot drill consisting of (5) 1" dots placed on a simulated paper head. Shooters will begin firing at the whistle and stop firing on the whistle. Any shots taken before or after the command will be scored as a penalty (-20 points for that shot).

    Shooter Configuration: 5 teams per relay / spotters adjusting fire then shooters switch

    Who Shoots: Both | switch

    Number of Rounds: 5

    Distance: 100 yards

    Shooting Position: any

    Time: 20 seconds to shoot all 5 rounds.

    Point Value: 100 total | 20 points per dot.

    Penalties: -20 points (1 dot) for firing before fire or after the command to cease-fire is given.

    Target: Paper – (5) 1" dots

10-Dot Right: - [2 Bay] {30 min for 10 teams)

    A standard 5-dot drill consisting of (5) 1" dots placed on a simulated paper head. Shooters will begin firing at the whistle and stop firing on the whistle. Any shots taken before or after the command will be scored as a penalty (-20 points for that shot). Shots are taken from the prone right side.

    Shooter Configuration: 5 teams per relay / spotters adjusting fire then shooters switch

    Who Shoots: Both | switch

    Number of Rounds: 10

    Distance: 50- 100 yards

    Shooting Position: any

    Time: 90 seconds to shoot all 10 rounds.

    Point Value: 100 total | 10 points per dot.

    Penalties: -20 points (2 dot) for firing before fire or after the command to cease-fire is given.

    Target: Paper – (10) 1" dots

     

10-Dot Left: - [2 Bay] {30 min for 10 teams)

    A standard 5-dot drill consisting of (5) 1" dots placed on a simulated paper head. Shooters will begin firing at the whistle and stop firing on the whistle. Any shots taken before or after the command will be scored as a penalty (-20 points for that shot). Shots are taken from the prone left side.

    Shooter Configuration: 5 teams per relay / spotters adjusting fire then shooters switch

    Who Shoots: Both | switch

    Number of Rounds: 10

    Distance: 50- 100 yards

    Shooting Position: any

    Time: 90 seconds to shoot all 10 rounds.

    Point Value: 100 total | 10 points per dot.

    Penalties: -20 points (2 dot) for firing before fire or after the command to cease-fire is given.

    Target: Paper – (10) 1" dots

     

     

Pinpoint Repeatability: - [2 Bay] {30 min for 10 teams)

    This is designed to test the shooters ability to repeatedly find their same cheek weld and engage a pinpoint target. This will try to simulate LEO situations where the shooter may find himself getting off and on his optics repeatedly over the entire course of a callout. Shooters will be given a target with (9) 3" bulleyes, 9 rounds of ammunition, and a 10 question test.

    Shooter Configuration: 5 teams per relay

    Who Shoots: Both at the same time to keep the spotter from helping write or answer questions

    Number of Rounds: 9

    Distance: 50- 100 yards

    Shooting Position: any

    Time: 10 min

    Point Value: 100 total | 10-ring only for 10 points per dot with 1 pt per question. Outside the 10-ring = 0 pts

    Penalties: -20 points (2 dots) for firing before fire or after the command to cease-fire is given.

    Target: Paper – (9) circle targets

"Standing": - [2 Bay] {30 min for 10 teams)

    A drill consisting of (5) 3" dots placed. Shooters will begin firing at the whistle and stop firing on the whistle. Any shots taken before or after the command will be scored as a penalty (-20 points for that shot). Shooters will be given 5 minutes to engage all 5 targets

    Shooter Configuration: 5 teams per relay / spotters adjusting fire then shooters switch

    Who Shoots: Both | switch

    Number of Rounds: 5

    Distance: 50 - 100 yards

    Shooting Position: standing with any support available - legs must be more than 45 degree bent

    Time: 5min to shoot all 5 rounds.

    Point Value: 100 total | 10 points per dot.

    Penalties: -20 points for firing before fire or after the command to cease-fire is given.

    Target: Paper – (5) 3" dots

"Sniper Golf"- [100/200R] {1:30 min for 10 teams)

    Shooters will engage 5 golf balls each. Two golf balls at each distance of 100, 150, and one at 200, hanging by a string (and possibly blowing in the wind). Each ball at each distance is painted one of five colors (IE blue, green, red, orange, yellow) to help each shooter identify their target (same color at all three distances) and to help the ROs determine if a ball was "nicked." Any round that does not make contact with the golf ball will not count as a hit (I.E. breaks the string or ricochets off the steel).

    Shooter Configuration: 5 teams per relay + spotters

    Who Shoots: Both | switch

    Number of Rounds: 5

    Distance: 100, 150, 200 yards

    Shooting Position: any

    Time: 2 min.

    Point Value: 100 total - 20 points per golf ball

    Target: golf balls – (5)ea

100 yard Mover[100/200R] {1 hr for 10 teams}

    5 teams will prep their gear in their respective area while only one team will engage, from the prone. Once the target begins, the shooter will shoot 3 rounds as the target moves left to right and 2 rounds right to left. The target is a hit/no hit on a 6" center.

    Shooter Configuration: 1 team per relay

    Who Shoots: both

    Number of Rounds: 5

    Distance: 100 yards

    Shooting Position: any

    Time: limited to target exposure

    Point Value: 100 total – 10 points per hit

    Penalties: -10 points if the shooter engages the target before or after the target passes behind the limit marker.

    Target: Paper – (1) 6" center target

Target Detection[100/200R] {30min for 10 teams}

    This event will test the shooters ability to pick out a target among many non-targets. A target area with approximately 60 different face will be presented to the shooter. They will then be given a picture and 1 minute to study the details. The shooters will then have to find their target in the target area and place one round in the kill zone when given a green light. Shooters will be required to stand up, then get down and be given 1 minute to engage a second time. This process will be repeated 5 times.

    Shooter Configuration: 5 teams per relay

    Who Shoots: both | switch

    Number of Rounds: 5

    Distance: 5- 200 yards

    Shooting Position: prone

    Time: 1 min per engagement

    Point Value: 100 total – 10 points per hit

    Penalties: -10 points if the shooter engages the target before or after the target passes behind the limit marker.

    Target: Paper – face targets

"Rifles Only 500" 1000y] {1hr for 10 teams}

    5 teams will prep their gear in their respective area while only one team will engage, from the prone. Once the target begins, the shooter will shoot 3 rounds as the target moves left to right and 2 rounds right to left. The target is a hit/no hit on a Larue.

    Shooter Configuration: 5 teams per relay

    Who Shoots: both

    Number of Rounds: 5 / 5 = 10 total

    Distance: 500 yards

    Shooting Position: sitting / kneeling

    Time: RO Time

    Point Value: 100 total – 10 points per hit

    Target: Larue Steel

"Know Your Limitations": [2 Bay] {30 min for 10 teams}

    A series of targets that get progressively smaller to simulate varying exposure levels or sizes. The team will engage only the target(s) they feel they can successfully hit. Points will be rewarded for hits while misses (equal hits on a hostage) will be scored as a zero for the entire event. The team may stop at any time and keep the points they have earned up to that point.

    Shooter Configuration: 10 teams per relay

    Who Shoots: both

    Number of Rounds: 4

    Distance: 50 - 300 yards

    Shooting Position: any

    Time: 2 min.

    Point Value: 100 total [(10) – 1 hit | (30) – 2 hits | (60) – 3 hits | (100) – 4 hits ]

    Penalties: - minus all points for any hit on the hostage or any missed target

    Target: Paper – Limitations

     

"1000 yard wonderland" or "1000 yard wonder where it’ll land?": [1000y]
{2hrs for 10 teams}

    Shooters will engage a single steel silhouette target at 1000 yards. Each shooter will engage the target with 10 rounds. The target is scored as a hit or miss.

    Shooter Configuration: 5 teams per relay, 1 shooter at a time

    Who Shoots: Both | switch

    Number of Rounds: 5

    Distance: 1000 yards

    Shooting Position: any

    Time: 3 min

    Point Value: 100 total - 20 points per hit

    Target: Larue Steel

     

"Cold Bore": - [100/200R] {5 min for 10 teams)

    A standard "Cold Clean Bore" shot. Both team members will fire at once since a spotter has nothing to adjust or change for the shooter. The target will be a 1" dot on a paper target between 25-100 yards.

    Shooter Configuration: 10 teams per relay

    Who Shoots: Both at once

    Number of Rounds: 1

    Distance: 25-100 yards

    Shooting Position: any

    Time: 45 seconds

    Point Value: 100 total

    Penalties: -100 points for firing before fire or after the command to cease-fire is given.

    Target: Paper – Cold Bore Target

"Unknown Distance Cold Bore": - [Pond] {30 min for 10 teams)

    A standard "Cold Clean Bore" shot.  The team must locate the target (paint bright orange for easy ID) range the target with any available tools or equipment   mil-dots only, and engage with (1) one round. The target will be either a hit (100 pts) or a miss (0 pts)

    Shooter Configuration: 1 team per relay

    Who Shoots: one / team picks shooter

    Number of Rounds: 1

    Distance: 25-800 yards

    Shooting Position: any

    Time: 90 seconds

    Point Value: 100 total

    Target: Larue Steel

     

"Barricade Positions ": [2 Bay] {45 min for 10 teams)

    This will not require crawling this year! The stress induced will be self-induced. Shooters will begin firing at the whistle and stop firing on the whistle (7 min). Any shots taken before or after the command will score as a penalty (-10 points for that shot). The spotter may help spot impacts and hand over ammo. The target will be (10) ten 2MOA circles on paper. Shooters will put 1 round in each circle. Only 1 round per target will be scored, anything more will be discounted.

    Shooter Configuration: 5 teams per relay then shooters switch

    Who Shoots: both | switch

    Number of Rounds: 10

    Distance: 50 - 80 yards

    Target: Paper – Barricade

    Order of shots and positions:

      • 2 shots side prone (bolt side up)
      • 1 shot weak side Prone
      • 1 shot weak side sitting
      • 1 shot weak side kneeling
      • 2 shot (strong side) standing
      • 1 shot strong side kneeling
      • 1 shot strong side sitting
      • 1 shot strong side prone

 

Pond Events

"The Pond" events will be a combination of several events that will thoroughly task the team. This event is designed as a learning tool for target detection, range estimation, wind call, shot placement, as well as a team cohesion test. If the team members do not work together then this event will exploit that weakness.

"The Pond" comprised of 6 scoreable events worth a total of 500 points per shooter, or 1000 points for the team.

      "KIMS":

    Each team will begin by having 2 minutes (1 team at a time) to view 10 items for the KIMS event. The shooters MAY NOT record the items or details about the items at any time prior to the scoring portion and ONLY THEN on the official score sheet. If any "cheat sheets" or notes of any kind are taken, used, or discovered by range officials, the shooters will receive a score of zero points for that event PLUS they will be penalized 200 points on their overall scores. After the initial 2 minutes the team will move to the firing point and continue "The Pond" events. The actual test portion will be at the end of the Pond Events.

    Target: 10 random items

     

      "Popup":

    The team will be given a sector of fire. A left and right limit will be pointed out by the RO and 90 seconds will begin. The team will have this 90 seconds to locate, range, and fire on the target. The team will have two rounds to engage the target

    Note: * The pop-up target is still in development. If the target is not functioning as desired by the comp date, this will still be shot except with a standard Larue target painted a different color than the rest.

    Shooter Configuration: 1 team per relay

    Who Shoots: 1 shooter + spotter adjusting fire

    Number of Rounds: 2

    Distance: 400 – 700 yards

    Shooting Position: any

    Time: 90 seconds

    Point Value: 100 total / 75 points for first round hit and 25 points for second round hit.

    Penalties: -

    Target: Larue

     

      "Patrol":

    The team will be given the same sector of fire as with the Pop-Up target. A left and right limit will be pointed out by the RO and 5 minutes will begin. The team will have this 5 minutes to locate, range, and fire on 10 targets, BUT each shooter takes 5 targets and the shooters MUST switch between targets.

    IE, shooter 1 engages target 1 then the spotter becomes shooter 2 and engages target 2. They then switch back to the original shooter on target 3 and so on until all targets are engaged with a max of 2 rounds per target or the time runs out.

    The Larue Targets automatically rest after being hit and knocked down. The round counts as a no hit and zero points if the target is "hit" but fails to fall. Additionally, after the target rests, the team is responsible for remembering which targets they engaged and which ones they have not. If they reengage a target already shot at (regardless of hit or no hit), it will be scored as a zero regardless of the outcome. Targets will only be engaged once.

    Shooter Configuration: 1 team per relay

    Who Shoots: Both switch between every target

    Number of Rounds: 20 – 10 each shooter - 2 per target

    Distance: 400 – 700 yards

    Shooting Position: any

    Time: 5 minutes

    Point Value: 200 total / 75 points for first round hit and 25 points for second round hit.

    Penalties: -

    Target: Paper – (5) 1" dots

      "BeamHit Virtual Sniper ":

    This is a "virtual" event put on and run by BeamHit. BeamHit has a new military grade sniper training system that they will be running this event on. This, event as well as all scoring will be conducted by BeamHit personnel.

    Shooter Configuration: 1-2 teams per relay

    Who Shoots: both

    Number of Rounds:0

    Distance: unknown/computer simulation

    Shooting Position: any

    Time: TBD

    Point Value: 100 total each shooter

    Penalties: -

    Target: BeamHit Simulator

      "Range Estimation":

    The Range Estimation will be scored separately from "The Patrol," but will be run in conjunction with it. Shooters will find the target and write in the range on the supplied score sheet. Shooters must be within a +/- 5% error margin to get credit for that target.

    Shooter Configuration: 1 team per relay

    Who Shoots: non-shooting event

    Number of Rounds: NA

    Distance: unknown

    Shooting Position: any

    Time: in conjunction with "Patrol"

    Point Value: 100 ea = 200 total / 20 pts per target

    Penalties: - automatic zero if any form of prepared range card or notes are used or if any optics laser type ranging device is used.

    Target: Paper – Score Sheet

     

      "Tie Breaker"

    At the end of normal competition, any shooters that are tied for the top three places will shoot. These shooters will engage a paper target with a 3" shoot-n-see. Ties will be settled by the following order if necessary: 1) Number of rounds inside the black 2) Number of rounds inside the x-ring 3) Group size

    Shooter Configuration: as needed

    Number of Rounds: 10

    Distance: 200 yards

    Shooting Position: any

    Time: 5 min

    Point Value: # of shots in the black, x-ring count, group size

    Target: Paper – (5) score-ring type targets

 

 

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