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1000y
Stats | 5-dot
Stats | 600y
stats | Course
of Fire | Sponsors | Winners
"5-Dot Precision":
A standard 5-dot drill consisting of (5) 1" dots placed on a
simulated paper head. Shooters will begin firing at the whistle and
stop firing on the whistle. Any shots taken before or after the command
will scored as a penalty (-20 points for that shot).
Shooter Configuration: 5 shooters per relay
Number of Rounds: 5
Distance: 100 yards
Shooting Position: Prone
Time: 20 seconds to shoot all 5 rounds.
Point Value: 100 total 20 points per dot.
Penalties: -20 points (1 dot) for firing before to fire or
after the command to cease-fire is given.
"For Whom The Bells Toll ":
Each shooter will begin completely behind their respective "start" line.
Once the command to begin has been given, shooters will lowcrawl up
to the barricade and engage the target from the designated shooting
position. The shooters will tactically move back (sniper walk) to the
start line and touch the concrete sidewalk after each shot and before
moving back to the barricade, lowcrawl, for the next shot. Shooters
will begin movement at the whistle and stop firing on the whistle.
Any shots taken before or after the command will score as a penalty
as will improper movement techniques (-10 points for that shot). Movement
will be done with an unloaded rifle. One round will be loaded at the
barricade for each engagement.
Shooter Configuration: 5 shooter per relay
Number of Rounds: 5
Distance: 250 yards
Order of shots and positions:
Prone
supported
Sitting supported
Kneeling supported
Standing supported
Left Side prone supported
Time: 5 min. to shoot all 5 rounds.
Point Value: 100 total 20 points per head shot, 10
points per body hit (in the shoot-n-see).
Penalties: -10 points for firing before to fire or after the
command to cease-fire is given or not ringing the bell with a hand
between each shot.
Urban Mover
5 shooters will prep their gear in their respective area while only
one shooter will engage, from the prone. Once the target begins, the
shooter will have 10 chances (5 right to left and 5 left to right)
to shoot 8 rounds for score. There will be a 3" target on the
head and a 5.5" target on the body. Only hits inside this target
area (the "shoot-n-see") will count as a hit. The target
will only travel once in each direction. You may only put 2 rounds
in the head and 6 in the body OR all 8 shoots in the body and none
in the head (ONLY 2 HEAD SHOTS WILL BE COUNTED).
Shooter Configuration: 1 shooter per relay (4 ready)
Number of Rounds: 8
Distance: 100 yards
Shooting Position: Prone
Time: limited to target exposure
Point Value: 100 total 20 points per head shot (2 rounds
maximum), 10 points per body hit (in the shoot-n-see).
Penalties: Any round that appears to have traveled through the
wall will be counted as a no-hit. Any rounds in excess of 2 fired at
the head will result in the two lowest scores being counted.
"Sniper Golf"
Shooters will engage 3 golf balls each. One golf ball at each distance
of 100, 200, and 300 yards, hanging by a string (and possibly blowing
in the wind). Each ball at each distance is painted one of five colors
(blue, green, red, orange, yellow) to help each shooter identify their
target (same color at all three distances) and to help the judges determine
if a ball was "nicked." Any round that does not make contact
with the golf ball will not count as a hit (I.E. breaks the string
or ricochets off the steel). Shooters may take 6 rounds and no more
to the firing line (possibility of 2 rounds per ball). At each distance,
shooters will be told to load 1 round and then given 1 min to engage
their 100-yard ball. Shooters will then be given the opportunity to
load and fire a second round at the same target if they feel they missed
the target (the RO will annotate shooters choosing to take the additional
shot). The same scenario will be repeated for both 200 and 300-yard
distances. Each shooters remaining rounds will be counted after
their relay to confirm the number of 1st and 2nd round
shots.
Shooter Configuration: 5 shooters per relay
Number of Rounds: 6
Distance: 100 300 yards
Shooting Position: Prone
Time: 1 min per shot.
Point Value: 100 total - 30 points for 1st round
hit 15 points for 2nd round hit with a 10-point bonus
for three (3) 1st round hits
600 yard Mover
5 shooters will prep their gear in their respective area while only
one shooter will engage, from the prone. Once the target begins, the
shooter will shoot 3 rounds as the target moves left to right and 2
rounds right to left. The target is a hit/no hit steel silhouette.
The target will fall when hit and then rest for the next shot. The
target will travel five times (3 to the right and 3 to the left) and
the shooter will engage once, and only once, on each pass.
Shooter Configuration: 1 shooter per relay
Number of Rounds: 5
Distance: 600 yards
Shooting Position: Prone
Time: limited to target exposure
Point Value: 100 total 10 points per hit
Penalties: -10 points if the shooter engages the target before
or after the target passes behind the limit marker.
"Extended Unknown Distance"
5 shooters will engage 5 steel plates, 1 steel plate each at five
different distances. Targets will be scored as a hit or miss. Non-firing
shooters will remain in an area where they can not see or range the
targets until they are on the firing line. Shooters on the firing line
will be given 30 seconds per distance, to use "eye safe" methods
of range estimation on a human target standing in front of each target
rack. After shooters engage their 5 targets they will move to an area
away from follow on shooters so that the distances remain unknown.
Day 2 shooters will engage different distances to make collaboration
useless.
Shooter Configuration: 5 shooter per relay
Number of Rounds: 5
Distance: unknown
Shooting Position: Prone
Time: 5 min.
Point Value: 100 total 20 points per target
"1000 yard wonderland" or "1000
yard wonder where itll land"
Shooters will engage a single steel silhouette target at 1000 yards.
Each shooter will have 3 chances to hit the target as a hit or miss.
Shooter Configuration: 5 shooter per relay, 1 shooter at a
time
Number of Rounds: 3
Distance: 1000 yards
Shooting Position: Prone
Time: 2 min
Point Value: 100 total - 1st round hit, 75 points
2nd round hit, 25 points 3rd round hit
"Sitting Indian" unsupported
Shooters will engage a single steel target at 600 yards from an unsupported
sitting position (slings are OK). The shooter will have 3 chances to
hit the target scored as a hit or miss.
Shooter Configuration: 5 shooter per relay, 1 shooter at a
time
Number of Rounds: 3
Distance: 600 yards
Shooting Position: Sitting
Time: 2 min
Point Value: 100 total - 1st round hit, 75 points
2nd round hit, 25 points 3rd round hit
"Tie Breaker"
At the end of normal competition, any shooters that are tied for the
top three places will shoot. These shooters will engage a paper target
with a 3" shoot-n-see. Ties will be settled by the following order
if necessary: 1) Number of rounds inside the black 2)Number
of rounds inside the x-ring 3) Group size
Shooter Configuration: as needed
Number of Rounds: 5
Distance: 300 yards
Shooting Position: Prone
Time: 2 min
Point Value: 100 total - 3" "shoot-n-see",
in the black 10 points, x-ring count, group size
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