Weather
For the highly trained Sniper, the effects of weather are the main causes
of error in the strike of the bullet. Wind, mirage, light, temperature, and
humidity affect the bullet, the Sniper, or both. Some effects are minor; however,
Sniping is often done in extremes of weather and all effects must be considered.
Wind classification
Wind poses the biggest problem for the sniper. The effect that wind has on
the bullet increases with range. This is due mainly to the slowing of the bullet's
velocity combined with a longer flight time. This allows the wind to have a
greater effect on the round as distance increases. The result is a loss of
stability.
Since the Sniper must know how much effect the wind will have on the bullet,
he must be able to classify the wind. The best method is to use the clock system.
With the Sniper at the center of the clock and the target at 12 o'clock, the
wind is assigned the values: full, half, and no value. Full value means that
the force of the wind will have a full effect on the flight of the bullet.
These winds come from 3 and 9 o'clock. Half value means that a wind at the
same speed, but from 1,2,4,5,7,8,10, and 11 o'clock, will move the bullet only
half as much as a full-value wind. No value means that a wind from 6 or 12
o'clock will have little or no effect on the flight of the bullet.
Before adjusting the sight to compensate
for wind, the Sniper must determine wind direction and velocity. He may use
certain indicators to accomplish this. These are range flags, smoke, trees,
grass, rain and the sense of feel. However, the preferred method of determining
wind direction and velocity is reading mirage. In most cases, wind direction
can be determined simply by observing the indicators.
Example:
Reading wind with a range flag - A common method of estimating
the velocity of the wind during training is to watch the range flag. The
Sniper determines the angle between the flag and the pole, in degrees,
then divides the angle by the constant number 4.
The result gives the approximate wind velocity in miles per hour. If no flag
is visible, the Sniper can use paper, grass, or some other light material held
at shoulder level The sniper then drops it and points directly at the
spot where it lands. He divides the angle between his body and arm by
the constant number 4.
The most desired method of determining wind is by reading mirage. A mirage
is a reflection of the heat through several layers of air at different temperatures
and density. A Sniper can see the mirage as long as there is a difference in
ground and air temperature. In order to see this mirage the Sniper must focus
his spotting scope on an object at midrange, then place the scope back onto
the target without readjusting the focus. As observed through the telescope,
the mirage appears to move with the same velocity and direction as the wind,
except when blowing straight into or away from the scope. Then the mirage gives
the appearance of moving straight upward with no lateral movement. This is
called a " boiling mirage." In general, changes in wind, up to 12
mph can be readily and accurately determined by observing the mirage.
Conversion of wind velocity to minutes of angle
All telescopic sights have windage adjustments that are graduated in minutes
of angle or fractions thereof. A minute
of angle (MOA) is 1/60th of a degree. This equals 1 inch at 100 meters (1.145
inches). Snipers use min. of angle (MOA) to determine and adjust the elevation
and windage needed on the weapon's scope. After finding wind direction and
velocity in MPH, the Sniper must then convert it into MOA using the following
formula. This formula is a rule of thumb only and is used as a starting point.
Practice and keeping a good data
book are the ultimate goals and tools.
RANGE (1st digit) x VELOCITY (MPH) = MOA (for
a full value wind)
CONSTANT ( for a half value wind divide this answer by 2)
The constant depends on the targets range:
100-500 meters "c"=15
600 meters "c" =14
700-800 meters "c"= 13
900 meters "c"= 12
1000 meters "c"=11
Chart:
Wind
Effects of light
Light does not affect the trajectory of the bullet; however, it does affect
the way the Sniper sees the target through the scope. This can be helped by
practice and a good
data book.
Effects of temperature
Temperature affects the shooter, ammunition, and
air density. When ammunition sits in direct sunlight, the burn rate of powder
is increased, resulting in greater muzzle velocity and a higher point of impact.
A general rule; note the air temperature when you zero your rifle, a 20 degree
increase in temperature at any time after your zero will raise the point of
impact by 1 MOA. A 20 degree decrease at any time after your zero will drop
the bullet 1 MOA. A major key to consistency in your shooting is keeping aware
of your environment and knowing how it's changes effect your shots.
Effects of humidity
Humidity
varies along with the altitude and temperature. The military
and most schools teach Humidity as a factor. In further testing and information
gathering, it has been determined that for most sniper operations, humidity
is a NON-factor. At 1000 yards, a 100% humidity change will make less difference
then most rifles and shooters can correct for.
Barometric pressure IS important and often changes with the rise and fall
of humidity, which may help explain why it was previously thought that humidity
was a factor.
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