Ballistic Coefficients Explained
by Jim Ristow
A Little History
In 1881 Krupp of Germany first accurately quantified the air drag influence
on bullet travel by test firing large flat-based, blunt-nosed bullets. Within
a few years Mayevski had devised a mathematical model to forecast the trajectory
of a bullet and then Ingalls published his famous tables using Mayevski's formulas
and the Krupp data. In those days most bullet shapes were similar and airplanes
or missiles did not exist. Ingalls defined the Ballistic Coefficient (B.C.)
of a bullet as its ability to overcome air resistance in flight indexed to
Krupp's standard reference projectile. The work of Ingalls & Mayevski has
been refined many times but it is still the foundation of small arms exterior
ballistics including a reliance on BC's.
By the middle of this century rifle bullets had become more aerodynamic
and there were better ways to measure air drag. After WWII the U.S.
Army's Ballistic Research Lab ( BRL ) conducted experiments at their
facility in Aberdeen , MD to measure the drag caused by air resistance
on different bullet shapes. They discovered air drag on bullets increases
substantially more just above the speed of sound than previously understood
and that different shapes had different velocity erosion due to air
drag. In 1965 Winchester-Western published several bullet drag functions
based on this early BRL research. The so-called "G" functions
for various shapes included an improved Ingalls model, designated "G1".
Even though the BRL had demonstrated modern bullets would not parallel the
flight of the "G1" standard projectile, the "G1" drag model
was adopted by the shooting industry and is still used to generate most trajectory
data and B.C.'s. Amazingly, the "G1" standard projectile is close
to the shape of the old blunt-nosed, flat-based Krupp artillery round of 1881!
The firearms industry has developed myriad ways to compensate for this
problem. Most bullet manufacturers properly measure velocity erosion
then publish B.C.'s using an "average" of the calculated G1 based B.C.'s for "normal" velocities.
In other words, the only spot on the G1 curve where the model is correct is
at the so-called "normal" or average velocity. These B.C.'s are off
slightly at other velocities unless the bullet has the same shape, and therefore
the same drag as the standard G1 projectile.
Some ballistic programs adjust the B.C. for velocities above the speed
of sound; others use several B.C.'s at different velocities in an effort
to correct the model. While these approaches mitigate some of the problem,
B.C.'s based on G1 still cannot be correct unless the bullet is of
the same shape as the standard projectile. Also, the change to air
drag, as a function of velocity does not happen abruptly. Drag change
is continuous with only small variation immediately above or below
any point along the trajectory. Programs that translate the Ingalls
tables directly to computer or use multiple B.C.'s can produce velocity
discontinuities when drag values change abruptly at predetermined velocity
zones. The resulting rapid changes to velocity do not duplicate "real
world" trajectories.
The Solution
Shooting software is finally appearing based on methods used in aerospace
with drag models for different bullet shapes. Results are superior to traditional "G1
fits everything" thinking, but now shooters must learn B.C.'s are different
for each model.
This is a scary proposition for most bullet
companies who know many shooters pick bullets based only on their B.C.'s.
For example, A VLD bullet with a 61 based B.C. of .690 will have a G7
based B.C. of only .344, even though it is a more aerodynamic shape with
less drag. Modern ballistics use the coefficient of drag (C.D.) and speed
of sound rather than traditional Ingalls/Mayevski/Sciacci s, t, a & i
functions. This avoids velocity discontinuities and when combined with
a proper drag model is far more accurate to distances beyond 1000 yards.
A by-product of modern ballistics is that the C.D. can be estimated from
projectile dimensions and used to define custom drag models for unusual
bullet shapes.
What is a BC?
The Coefficient of Drag for a bullet is simply an aerodynamic factor that relates
velocity erosion due to air drag to air density, cross-sectional area, velocity
and mass. A simpler way to view C.D.'s are as the "generic indicator" of
drag for any bullet of a particular shape. Sectional Density is then used to
relate these "generic" drag coefficients to bullet size. The "Sectional
Density" of a bullet is simply its weight multiplied by its frontal area.
Sectional Density = (Wt. in Grains/7,000) x (Dia.* Dia.)
You can see from the formula that a one inch diameter, one pound bullet (7,000
gr.) would produce a sectional density of one. Indeed the standard projectile
for all drag models can be viewed as weighing one pound with a one-inch diameter.
Another term occasionally found in load manuals is a bullet's "Form Factor".
The form factor is simply the C.D. of a bullet divided by the C.D. of a predefined
drag model's standard projectile.
Form Factor = (C.D. of any bullet) I (C.D.
of the Defined 'G' Model Std. Bullet).
Ballistic Coefficients are then just the ratio of velocity retardation due to
air drag (or C.D.) for a particular bullet to that of its larger 'G' Model standard
bullet. To relate the size of the bullet to that of the standard projectile we
simply divide the bullet's sectional density by it's form factor.
Ballistic Coefficient = (Bullet Sectional Density) / (Bullet Form Factor)
From these short formulae it is evident that a bullet with the same shape as
the 'G' standard bullet, weighing 1 lb. and one inch in diameter will have a
B.C. of 1.000. If the bullet is the same shape, but smaller, it will have an
identical C.D., but a form factor of 1.000 and a B.C. equal to it's sectional
density.
Here are some current drag models used in small arms ballistics:
- G1.1-Standard model, Flat Based with two caliber (blunt) nose ogive.
- G5.1-For Moderate
(low base) Boat Tails - 7 degree 30' Tail Taper with 6.19 caliber tangent
nose ogive.
- G6.1-For flat based "Spire Point" type
bullets - 6.09 caliber secant nose ogive.
- G7.1-For "VLD" type Boat
Tails - long 7 degree 30' Tail Taper with 10 caliber tangent nose ogive.
- GS - For round ball
- Based on measured 9/16" spherical projectiles as
measured by the BRL .
- RA4 - For 22 Long
Rifle, identical to 61 below 1400 fps.
- GL - Traditional
model used for blunt nosed exposed lead bullets, identical to 61 below
1400 fps.
- GI - Converted from
the original Ingalls tables.
For Best Accuracy Calculate Your Own BCs
Accurate B.C.'s are crucial to getting good data from your exterior
ballistics software. A good ballistic program should be able to use
two velocities and the distance between them to calculate an exact
ballistic coefficient for any of the common drag models. This method
of calculating a B.C. is preferred and can be used to duplicate published
velocity tables for a bullet when the coefficient is unknown or to
more accurately model trajectories achieved from your own firearm.
A lot has changed in shooting software. If your software is more than
two years old, chances are it does not employ the latest modeling techniques
or calculate B.C.'s. You can find both PC & Macintosh software
that use the latest exterior ballistic modeling techniques at commercial
sites on the Internet.