RANGER COMPANY NIGHT LIVE-FIRE
RAID IN THE IR SPECTRUM
Tactics, Techniques and Procedures (TTP) for "Owning
the Night!"
by LTC P. K. Keen, Cdr,
1st Bn, 75th Ranger Regt, and
CPT James Larsen, former Cdr, A CO, 75th Ranger Regt, Hunter
Army Airfield
In 1970, Colonel "Bull"
Simons found that during night live-fire rehearsals for the Son
Tay Raid, "even his best shooters were getting only about
25 percent of the rounds fired at 50 meters into torso-size targets
which simulated enemy soldiers standing up in a foxhole."1 He
immediately purchased an Armalite sight and the Singlepoint Nite
Sight, which enabled every M-16 shooter to put every round into
an E-type silhouette out to 50 meters. The only problem the shooters
experienced was finding a proper mounting bracket for the sight;
the quick fix was "a generous use of black electrician's
tape," something that most squad leaders still have to deal
with today in spite of all our technological advancements.
This article outlines some of the TTP employed
during a company air assault RAID, shares the major TTP as a
result of this exercise, and discusses the training and equipment
required to conduct operations totally in the infrared (IR) spectrum.
Much of what will be outlined here is already standing operating
procedure in some infantry units that have been aggressively
training to "own the night." We, as an Army, and the
infantry in particular, have clearly made great strides in mastering
night operations, but we still have much to do.
Since the l 970s, the individual soldier's
ability to identify, acquire and accurately engage targets at
night with individual and crew-served weapons has dramatically
increased. Recently, 1st Ranger Battalion conducted three company
air assault raids with the terminal training objective to execute
the raid at night under live-fire conditions in a "near total" IR
spectrum. Close Quarter Battle (CQB) flashlights (sure-lights
or TAC lights) mounted on individual weapons for room clearing
were the only overt lights used. All other markings (friendly
forces, breach points, cleared bunkers/buildings/rooms), acquisition/
illumination of targets, EPW searches and casualty evacuation
operations were accomplished using night-vision devices with
the aid of IR sources. Every weapon system organic to the Ranger
rifle company and the special operations helicopter support unit
was employed, to include the M l 6A2 and M4 carbines; M203 Grenade
Launcher; M249 SAW; M240G Machine Gun; Shotgun; 84-mm Ranger
Anti-Armor Weapon System (RAAWS or Carl Gustaf); M24 and .50-Caliber
Sniper Rifles; 60-mm Mortar; M72A2 LAW; AT-4; Ml 8A1 Claymore
Mine; and the Bangalore Torpedo. Supporting attack helicopters
employed 2.75-inch rockets, 30-mm, and the 7.62-mm mini-gun.
Every Ranger had night-vision goggles (NVG) (PVS-7A or 7B) and
an aiming/pointing device and/or night-vision scope for his weapon.
Since knocking out several bunkers in the vicinity of the breach
points was a critical task, leaders placed emphasis on identifying,
acquiring and accurately engaging these targets with the LAW,
AT-4 and RAAWS. Several types of devices were used by leaders
to designate/illuminate targets for the support and assault elements,
as well as the attack helicopters.
THE RAID
The scenario for the raid involved an enemy
terrorist training camp comprised of 30 trainees and 12 cadre
spread throughout nine plywood buildings (See Figure l). They
were equipped with small arms and had one .50-caliber heavy machine
gun employed in an anti-aircraft role near the center of the camp.
The enemy did not possess night-vision devices or chemical weapons.
The camp was surrounded by triple-standard concertina wire and
eight bunkers. The cadre had a compound inside the camp that was
separated from the trainees by a double cyclone fence. Enemy vehicles
were stored in a motor pool adjacent to the camp. Upon attack,
the enemy was expected to defend the camp until overwhelmed. During
the time of the attack, the illumination was zero percent.
The company mission was to destroy the
enemy terrorist camp to prevent enemy forces from reinforcing
another critical target within the battalion's area of operations.
The concept was divided into three phases:
Phase I (Marshall and Deploy); Phase II (Assault); and
Phase III (Exfiltration).
Phase I (Marshall and Deploy)
began with the marshalling of the Air Assault Task
Force (AATF) and ended with the beginning of pre-assault fires
on the objective. The airlift package included three USAF medium
lift helicopters, four Chinook medium lift and four Army Blackhawk
helicopters, supported by two light and two medium attack helicopters.
The task force was controlled by the AATF Commander (battalion
C2 element) in a Chinook with a C2 console.
Phase II (Assault)
began at H-3 minutes with the pre-assault fires from attack helicopters
on key targets inside the objective---the .50-cal position, bunkers
4-6, and building 10. At H-Hour, the support force on three USAF
helicopters, consisting of the company's weapons platoon with
two 60-mm mortars, two RAAWS, seven M240G machine guns, two snipers
armed with an M24 and .50-cal Barrett, and the company alternate
command post (ACP) landed approximately 300 meters from the objective
at HLZ SEAGULL and immediately suppressed the objective area until
the arrival of the assault force. The support element leader used
the ground commander's pointer (GCP) and a Maxibeam flood light
with IR filter to illuminate the objective area and designate
key targets (bunkers and buildings) for the RAAWS and M24OGs.
This enabled all sections on the SBF position to quickly acquire
their targets and adjust their fire to achieve accurate suppressive
fire. The RAAWS and M240G machine gunners used the Litton M937
scope or PVS-7B with an AIM-1 aiming device to engage targets
out to 400 meters. The assault force in four Blackhawks and four
Chinook helicopters landed at HLZ VULTURE, 150 meters to the east
of the objective and to the south of the SBF position, at H+4
and H+5 minutes respectively. As the Blackhawk helicopters approached
HLZ Vulture, their door gunners engaged bunkers 5 and 6 and buildings
23 and 24.
The assault force consisted of three rifle
platoons, two M240G machine-guns, and one RAAWS, under the control
of the company CP. The assault element was deployed with 1st
and 2d platoons abreast and 3d platoon back as the initial company
reserve. The plan called for 1st and 2d platoons each to seize
breach points vicinity bunkers 5 and 6, clear bunkers 4, 5, 6,
and 7; then in sequence, clear buildings 23, 24, 22, 21, and
20 (see Figure 1). Once building 20 and bunker 7 were cleared,
3d platoon would pass through 1st platoon, breach the fence on
the east side of building 12, then clear buildings 12, 11, 10
in sequence while being supported by 2d platoon. While assault
forces would move to the buildings using night observation devices
once stacked outside buildings, the clearing team would flip
up their PVS-7B and clear the rooms/building using "white light" flashlights
mounted on their individual weapon.
Figure 1
Initially, the assault force achieved suppressive
fire on the objective and again engaged bunkers 4-6 at a range
of approximately 100 meters with two (2) AT-4s, one with a PVS-4
and the other gunner using a PVS-7B and PAQ-4C, and one RAAWS.
Once the Company Commander was satisfied
the breach points were isolated and the objective was being suppressed,
the 1st and 2d platoons launched two breach teams which conducted
fire and movement to two breach points on the triple-standard
concertina obstacle and at each point emplaced two sections of
a Bangalore torpedo primed with a 3-minute nonelectrical firing
system. The right flanks of the breach teams were marked with
either an IR chemlight or a Phoenix IR beacon so the attack helicopters
and SBF position, which were still suppressing the bunkers near
the breach site, could identify the most forward friendly elements.
Prior to reaching the breach point, the signal was given for
the SBF element to shift fires, moving the left limit of the
SBF suppressive fires to building 23. With bangalores emplaced,
time fuses burning, the breach teams bounded back 100 meters
to the assault element position and the SBF element shifted back
on the bunkers 5 and 6. Once the bangalores blow, the breach
teams immediately bound back up to clear and mark the breach
with IR chemlights. They shift the SBF element back to building
23, and knock out bunkers 5 and 6. With the movement through
the breach point, the next signal is given to once again shift
the SBF element to building 12. With the breach points seized
and direct fire suppression on buildings 20 through 24 and attack
helicopters isolating and suppressing buildings 10 through 12,
1st platoon launched a squad to clear building 23. With building
23 cleared, the SBF element fires are lifted and they assume
responsibility to prevent enemy withdrawal to the north. As each
building was marked cleared with an IR chemlight, another squad
launched to continue clearing a building. With building 20 cleared
and bunker 7 knocked out, 3d platoon becomes the main effort
and was passed through to breach and seize their objective (buildings
10 - 12). Prior to executing the breach, bunker 3 was engaged
from approximately 75 meters with an M72A2 LAW. The gunner wore
a PVS-7B and mounted an AIM-1 aiming laser on the LAW. The attack
helicopters responded to calls for fire from forward observers,
marked with it strobes, to engage targets on and around the objective.
Phase III (Exfiltration) began once
the assault force had secured the objective and the company began
to consolidate and reorganize. As searches were being conducted
with IR lights, several enemy vehicles were engaged approximately
100 meters west of the objective with four M72A2 LAWs with either
the PVS-4 or AIM-1 aiming laser. Crucial to the success of this
phase was the treatment, triage and immediate extraction of friendly
casualties. O/Cs identified between 12-15 casualties to fully
exercise the CSS system within the company. Once the casualties
were evacuated, the assault force withdrew from the objective
back to HLZ VULTURE while the support element overwatched. Following
the familiar "fire in the hole" and destruction of
captured enemy weapons and equipment, helicopters returned to
pick up the assault force. The support element was recovered
two minutes later under the overwatch of the attack helicopters.
The entire operation, even with such intensive casualty play
and total darkness, lasted about 45 minutes.
PREPARATION
Many infantry units occasionally perform
night air assaults (raid or attack) under live-fire conditions,
but few can achieve the level of proficiency necessary to sustain
a "trained" status; fewer can do the mission in a "near
total" IR spectrum. There are two essential components inherent
in achieving a "T" status in the IR spectrum. First,
a unit must have the equipment necessary to do the job. Simply
put, a unit cannot operate completely in the IR spectrum unless
every soldier has NVG mounted on his head. Furthermore, the NVG
are of little value to a shooter without an aiming device. Second,
the unit must conduct extensive trainup and rehearsals. The trainup
process is no different than training for any other mission or
task. It must be gradual and pass through the crawl, walk, run
stages as outlined in FM 25-101, Battle-Focused Training.
It must address the individual, leader and collective
tasks that support the terminal training objective as specified
in ARTEPs 7-8 and 7-10 MTP. Although the training principles are
no different than for other missions, trainup for the night live-fire
air assault raid in the IR spectrum presents very unique challenges
to overcome - challenges that face infantry leaders from fire
team to battalion level.
NIGHT-VISION EQUIPMENT
While Rangers are resourced differently
than conventional infantry units, most of the equipment is the
same. Often Rangers receive the latest weapons and equipment
in the Army inventory, such as the M4 Carbine that is replacing
the M l 6A2; the M240G replaced the battalion M60 Machine Gun;
the RAAWS replaced the Dragon; and the Litton M845 and 937 night-vision
scopes augment the PVS-4s. With new equipment comes new challenges
and the responsibility to develop TTP for its use. The Ranger
company is able to outfit every Ranger with NVG, scope and/or
aiming laser. As mentioned, Rangers still use the PVS-7A, PVS-4S,
PAQ-As and the PVS-7Bs, Littons, PAO-4Cs, and the AIM-1. Like
other units, Rangers are waiting for better equipment--replace
PVS-7As with PVS-7D, maintaining what we have, and relying on
NCOs and their ingenuity to accomplish any mission they are given.
Rangers still rely on "a generous use of black electrician's
tape" now and then. To assist in fielding new night-vision
equipment and developing the innovations for employing what is
already in the inventory, 1st Ranger Battalion formed a night-vision
committee at the battalion level that is comprised of several
NCOs, platoon leaders, the HHC Commander (the Battalion Force
Modernization Officer), and the Battalion Commander. Their efforts
have helped to establish an SOP that delineates who carries which
NVG goggles. The following is a list of equipment and TTPs used
to operate in the IR spectrum:
NVG: Every soldier on
the battlefield, whether he has a night-vision sight mounted
on his weapon or not, must have NVG to operate in the IR spectrum.
Without them, he is severely handicapped during movement, resulting
in a loss of control for the unit and a diminished ability to
acquire the enemy. The PVS-7B with the flipup head mount is considerably
better than its predecessor, the PVS-7A. The Generation III tube
in the PVS-7B provides greatly increased clarity that enables
the soldier to better identify and acquire targets. Once fielded,
the PVS-7D will be even better. The flipup head mount allows
the soldier to quickly remove the goggles before entering a lighted
room. The compass that comes with the PVS-7B enhances navigating
and maintaining orientation. However, units will find that due
to the metal in the new flipup mount, the compass is off approximately
15 degrees! Another improvement on the PVS-7B is the IR intensifier
tube that can be placed over the IR source on the goggle. This
enables the soldier to focus the IR from a "flood" to
a "spot light," thus changing the need for IR intensity
based upon terrain (movement through woods versus a builtup area).
While the use of white light is a preferred technique for room
clearing, when encountering large open areas (such as hangers,
airport terminals, etc.) the use of the IR source on the goggle
may be the best option to illuminate the area while clearing.
The only problems encountered with the PVS-7B is the need to use
the eye cups around helicopters, the limited range of head motion
when worn along with Ranger Body Armor (RBA), and an occasional
"black-out" during IMT due to a loose switch.
AIMING DEVICES/POINTERS/ILLUMINATORS: The best
set of NVGs will not do a shooter any good without an aiming
laser, such as the PAQ-4A, PAQ-4C, or AIM-1 that is zeroed to
his weapon. The PAQ-4C is much better than the PAQ-4A as the
laser is stronger, eye-safe, and not intermittent. Mounting the
PAQ-4C on the M4 has been one of our greatest challenges due
to a shortage of mounting brackets. Although noted as an additional
authorized item in the PAQ-4C TM, the M4 mounting bracket has
yet to be available in mass quantities. Thanks to NCO ingenuity
and resourcefulness, we have gone from electrician's tape, to
modified Aimpoint mounts, to finding a supplier. The bottom line
is that every Ranger armed with an M16A2, M4, M203, or M249 SAW
has a PAQ-4A, PAQ-4C, or AIM-1 laser. All M240G machine guns
and RAAWS can use the AIM-1, but the challenge of a proper mounting
bracket still remains. The companies use the AIM-1 primarily
for squad leaders, the .50 Caliber, M240G Machine guns, and AT
systems due to its greater range and intensity. The AIM-1 on
high power stands out on the battlefield and is easily distinguishable
among the other lasers. Platoon leaders and forward observers
use the hand-held LPL-30, Laser Target Designator, to mark targets
for attack helicopters, machine guns, snipers and anti-tank systems.
Leaders will usually tape the LPL-30 on top of their PVS-7 to
keep their hands free. Another device used to direct or illuminate
a target is the "Maxibeam" search light. The Maxibeam
is a light-weight hand-held, battery-operated IR or white light
search light with several million candle power. Its beam can
be narrowed or broadened to illuminate small targets, such as
a bunker or breach point, or large areas, such as a portion of
the objective. Rangers have used the Maxibeam with great success
from the support element, particularly on nights with limited
illumination. Other IR aimer/pointer/illuminators we have been
testing are the Ground Commander's Pointer - Infrared (GCP-lA,
GCP-2) and the IR target pointer/illuminator/aiming laser (ITPIAL)
made by the Night-Vision Equipment Company. They have proven
very effective in augmenting and, in some cases, replacing the
use of the Maxibeam lights. They are much lighter, eye safe at
low power, and, in the case of the GCP-2 and ITPIAL, can be mounted
on a weapon.
NIGHT-VISION SCOPES: Rangers
have generally progressed from the PVS-4 to the Litton M845 and
M937. Normally, the SAW gunner mounts the M845 and the M240G machine
gunner and the RAAWS gunner mount the M937 on their weapon systems.
Rangers still use the PVS-4 for the LAW and AT-4 due to the availability
of scopes and mounts. A few months ago the battalion received
the Advanced Combat Optical Gunsight (ACOG) scope, one for each
rifle fire team leader. The ACOG is an outstanding small 4x scope
for daylight operations, but works well at night provided there
is some illumination. The ACOG augments the battalion's stock
of Aimpoint l000s and is normally mounted on the fire team leader's
M4. The battalion recently tested a scope from Computing Devices
of Canada (CDC) called the Computerized Laser-Assisted Sight System
(CLASS) and was very pleased with the results and potential application
to the MK19, M2 and RAAWS. The CLASS enabled Rangers to hit targets
out to l000m with a near first-round hit using the MK19; the results
were equally impressive with the RAAWS and M2.
MARKINGS: Each Ranger
was marked with a two-inch strip of Glint tape on his arm and
a one-inch square on his helmet. Glint tape is reflective to
IR sources shined on it. All cleared breach points, buildings
and bunkers were marked with either IR chemlights, or Phoenix
beacons, as was the Casualty Collection Point (CCP). We also
used IR strobe lights or Phoenix beacons to identify the flanks
of assaulting elements. Also LZ/PZs were marked with either a
strobe or swinging IR chemlight. Marking using only IR sources
has advantages and disadvantages. The advantage is that an enemy
without night-vision devices will have a lot of trouble identifying
the friendly locations and actions. The disadvantage is that
friendly forces can get confused trying to navigate through an
objective that is marked all in the same color and contains several
blinking IR lights. Supporting attack helicopters also can have
a hard time identifying the source of a laser - "is that
a Phoenix beacon or an IR strobe light?"
CQB LIGHTS (SURE-LIGHT/TAC LIGHT): Close Quarter
Battle lights mounted on individual weapon systems are the one
exception to operating in total darkness. Although these lights
come with IR filters, Ranger experience indicates that "white light clearing: of buildings is generally the
preferred method. It increases peripheral vision, enhances target
acquisition and control, and increases the speed of the room-clearing
team. The obvious field expedient flashlight taped to the handguard
is a must for those without CQB lights. However, the use of "white
light," even in room-clearing operations, must be METT-T-dependent.
When clearing large open areas, the use of CQB lights, without
IR filter, is not the preferred technique. Use of the CQB light
with IR filter also enhances EPW search operations.
TRAINUP
The battalion takes great pride in the
professional abilities of their NCOs, particularly in the initiative,
dedication and drive of the young team and squad leaders. These
junior NCOs are trainers who understand and enforce the highest
standards. They will spend whatever time is necessary to ensure
that their team or squad is mentally and physically prepared to
accomplish the Ranger mission. It is not uncommon to see a Ranger
fire team or squad practicing CQB in the battalion area, battle
drills on the PT field, or gathered around a chalkboard during
some downtime in garrison. In the field, companies try to spend
75 percent of their time training at the squad/platoon level.
This is common throughout the Ranger Regiment and reflects the
core belief that if a battalion has great squads, then it has
great platoons and great companies.
LEADER TRAINING
Recognizing the crucial role of the junior
NCO in the trainup process for the night live-fire air assault
raid in the IR spectrum is the first step in establishing the
training program. Whether it is understanding the capabilities
and limitations of weapons and night-vision devices, marksmanship,
battle drills or CQB, the junior NCO must be technically and tactically
proficient, have time to train his team or squad, and most of
all, be trusted.
Leader training for this mission can take
the form of NCOPD/OPDs or Train The Trainer (TTT) classes. To
gain and maintain proficiency in CQB, many Ranger leaders attend
the JFKSWC Special Operations Training (SOT) course at Fort Bragg,
NC, providing a schooled training base of NCOs from which to draw.
Ranger leaders have also attended specialized demolitions courses
to learn nonstandard methods of entering buildings. To build upon
that base, the Battalion has conducted NCOPD/OPDs at ranges to
share the latest techniques in reflexive firing/advanced marksmanship
techniques. Recently, the platoon leaders spent a day at Fort
Stewart's shoothouse live-firing different scenarios and increasing
their proficiency in CQB. The platoon leaders have also increased
their general night fighting capability and understanding of battle
drills by conducting the Squad Attack Drill (LFX). These leader
training techniques can also be applied to other battle drills
of the air assault raid such as breach a wire obstacle, enter/clear
a trench line, knock out a bunker, and support by fire exercises.
INDIVIDUAL TRAINING
Like the leader tasks, most of the specific
individual training tasks that are requisite to conducting the
mission are clearly defined in ARTEPs 7-8 and 7-10 MTP. What is
not so apparent is the soldier's proficiency and familiarity with
his weapon/night-vision device system. It entails more than just
engaging targets with the M16 and PVS-4/Litton, or the PVS-7 and
the PAQ-4/AIM-1. The soldier and his weapon/night-vision device
system must become one. He must be able to zero the PAQ-4/AIM-1,
engage targets out to 300 meters as well as he can during the
day, reduce stoppages in his weapon, and perform IMT as a member
of a fire team. Advance marksmanship training, day and night,
is key to success and individual proficiency is reflexive firing.
Although these tasks are low overhead and nonresource intensive,
they are vitally important before a team or squad can progress
to collective training.
COLLECTIVE TRAINING
As mentioned earlier, Rangers try to focus
75 percent of the training time available at the squad/platoon
level. In preparation for the night air assault raid, companies
use a "building-block approach" to the collective trainup
once the chain of command is satisfied that leaders and individual
Rangers are proficient at their tasks. For the scenario described
earlier, the companies broke down the collective training into
four separate tasks/drills that are normally done concurrently
the week prior to the company mission: support by fire exercise,
breach wire obstacle and knock out a bunker, squad/platoon attack,
and enter building/clear room (CQB). The task, conditions and
standards for these drills are found in ARTEP 7-8 MTP, with the
exception of CQB. The Ranger Regiment uses its own Regimental
Training Circular 350-2 (CQB POI) for this drill.
SUPPORT BY FIRE EXERCISE:
Generally, this exercise is conducted day and night immediately
following zero and qualification of our machine gun crews. Companies
first focus on gun crew proficiency through basic crew drill,
then transition to the MG squad, which consists of three M240G
Machine guns teams, three men per team, and a squad leader who
is normally the senior SSG in the platoon. The squad must be able
to work in absolute harmony with each other. The MG squad leader
is the leader who designates targets and directs the fire of the
squad to ensure total coverage of assigned sectors and minimal
lulls in fire. He also maintains the ability to cease the squad's
fire immediately upon command. Companies will occasionally, as
they did for this exercise, incorporate mortars, snipers and the
AT sections into the support by fire exercise.
BREACH WIRE OBSTACLE/KNOCK OUT
A BUNKER: These drills are normally conducted using
blank ammunition and live demolitions. Depending on the time
that has elapsed since a unit's last demolitions training, platoons
may cover some of the basic tasks involved in priming electrical
and nonelectrical demolitions prior to starting the breach drill.
On occasion these drills are also part of a platoon attack, day/night
LFX, or battle drill STX lane. Ranger companies generally plan
to breach triple-standard concertina and cyclone fence as these
wire obstacles are what they expect to encounter in third-world
nations. The battalion has developed a field expedient Bangalore
Torpedo called a "Brashier Breach," named after one
of their lSGs, which has a minimum safe distance of 50 feet, compared
to 300 meters required with the Army's Bangalore Torpedo or 100
meters with two sections and troops in a defilade position. Although
this field expedient method has not yet been approved, the initial
test results are very promising. Until the battalion receives
approval, they will continue to use two sections of the Bangalore
Torpedo, laid diagonally beneath triple-standard concertina. If
properly laid, it will blast a hole large enough for a truck to
drive through. The cyclone fence usually requires a ladder charge,
which is simply several strips of C4 taped to "det" cord
and hung vertically on the fence. Priming with electrical or
nonelectrical blasting caps each has its advantages and disadvantages.
Normally, Rangers prefer nonelectrical priming due to the virtual
certainty of detonation.
SQUAD/PLATOON ATTACK: The need to maintain
basic proficiency in the squad/platoon attack battle drill as
outlined in FM 7-8 is essential in everything Rangers do. It
is a battle drill that cuts across nearly every task on the battalion
and company METL. The battalion spends a considerable amount
of time working this drill day and night, under live-fire conditions.
Companies usually conduct the drill about every six to eight
weeks and always before a company live-fire raid or attack. Supporting
tasks of the drill are varied to keep the Rangers focused. Sometimes
companies incorporate "knock
out a bunker" or simply "assault." Sometimes they
add machine guns, AT or the mortars in support of the platoon.
The battalion continues to experiment with new techniques to
keep the training innovative and challenging, and improve their
ability to "own the night." This drill is the most
important drill to the infantry; it is our bread and butter. A
unit must be able to conduct the squad attack at night as well
as they can during the day before they attempt to do the platoon
attack drill, or progress to the company night live-fire air assault
raid in the IR spectrum.
ENTER BUILDING/CLEAR A ROOM (CQB): The days
of throwing a hand grenade into a room and then rushing in and
hosing the place down with automatic weapons fire went out with
the Berlin Wall. Furthermore, it is a waste of ammunition that
may not be resupplied in a timely manner. Soldiers must avoid
opening locked doors with SAWs and Ml6s. These outdated techniques
are the recipe for fratricide and the killing of innocent people.
The restrictive ROE that U.S. forces encountered in Panama, Somalia
and Haiti, and will certainly be encountered in future conflicts,
does not allow for indiscriminate fires. To adhere to restrictive
ROE while fighting in a builtup area, two things are required:
training and discipline. Instilling the discipline of when and
when not to shoot is a result of quality CQB training. Like the
squad attack battle drill, Rangers try to execute this drill
up to the squad level every six to eight weeks. The training
starts with reflexive firing/advanced marksmanship training,
taught by the junior NCOs. This takes a full day and night to
execute to standard. Once the chain of command is satisfied with
the individual level of proficiency, four-man teams practice "single-team,
single-room," then "single-team, multiple-room"
scenarios. The Ranger goal is always "multiple-team, multiple-room,"
day and night, live-fire. The battalion recently began using "blue-tip"
ammunition with the M4/M16 and M249. The "blue-tip"
ammunition is a low-velocity 5.56-mm round that disintegrates
upon impact. It must be used with "bullet traps" (plywood
sheets with foam padding in between) and requires the use of
a special bolt. This new ammunition allows units to conduct live-fire
exercises in a MOUT site not designed for LFXs. Conducting CQB
to standard requires a lot of time and is a very perishable skill.
While Rangers are initially trained as the number l, 2, 3, or
4 man in a clearing team, dependent on their duty position in
the squad, everyone must cross-train so they can do any job in
the team. This requires a lot of drills and time to execute to
standard.
SUMMARY OF TACTICS, TECHNIQUES AND PROCEDURES
1. NVD proficiency is the first
step towards being able to operate in the IR spectrum. Leaders
and soldiers must be fully trained on their equipment and know
its capabilities and limitations. The best set of NVG are of little
use to a shooter who does not have, or has not learned to zero
his, PAQ-4/AIM- 1. In the recent past, the 1st Ranger Battalion
did not have enough PVS-7s to outfit every Ranger and were forced
to task-organize night-vision equipment within the company so
squads and platoons could train to standard at night. This is
not unrealistic as a commander could weight his main effort prior
to a fight by giving one element the majority of night-vision
devices in the company. Maximize the use of available night-vision
equipment to employ all weapons, such as the M72A2 LAW and AT-4.
The PVS-4 needs to be replaced with a scope that maximizes the
capability of the M249 and M240G/M60 machine guns. Currently,
a unit is better off mounting a PAQ-4C on these weapons and having
the soldier wear a PVS-7B.
2. Light discipline has an
entirely new meaning. Rangers have found that there
is a point of diminishing returns as it relates to the quantity
of IR lights and lasers. Like most operations, SOPs are key to
what will be used and by whom. At the same time one must carefully
assess the enemy's night-vision capability. Clearly the covert
IR marking of breach points and friendly elements should become
standing operating procedures.
3. Close Quarter Battle (CQB)
techniques work. Unique to special operations forces,
CQB works extremely well. However, there is nothing secret about
it and every rifle squad, given the training time, could use
these techniques. Current Army doctrine has made the indiscriminate
tossing of hand grenades and firing on burst as a soldier enters
a room dependent upon ROE, but it still has flaws. Rangers "stack" a
team outside a door or desired point of entry, use a shotgun
to bust any lock or a demolitions charge to breach a wall, then
flow into the room as a team. Grenades are used by exception,
dependent upon ROE and construction of the building. Rangers
never send one man in alone as advocated in some of the latest
manuals on the subject. Once in the room, under most conditions,
Rangers use white light to clear as it works much better than
IR.
4. The squad/platoon attack
is the fundamental battle drill on which the infantry is built.
This drill is the one collective task that should be performed
if there is no time to do anything else. From it, the infantry
derives virtually every other task necessary to perform offensive
operations. 1st Ranger Battalion has had tremendous success in
maintaining proficiency in all of their offensive METL tasks and
increasing the individual and collective proficiency of fighting
at night by simply focusing on the squad/platoon attack battle
drill and CQB with a training frequency of every six to eight
weeks.
5. Develop unit SOPs to "own
the night." The command and control challenges
presented in the IR spectrum require units to establish SOPs that
incorporate the technological advances the Army is making. These
SOPs must be thoroughly wargammed and tested, then updated as
new equipment is fielded.
6. Consider organizing a unit
nightfighting committee at company and battalion levels. The
1st Ranger Battalion night-fighting committee provides a forum
which allows the junior NCOs and platoon leaders to demonstrate
the latest innovations and share their experiences and lessons
learned. They developed a "Night-Vision Device Battle Roster" for
the battalion that depicts which duty position uses which night-vision
device. As new equipment is fielded, they provide recommendations
to the commander on their disposition and distribution.
7. IR Marking of LZ / PZ.
A swinging IR chemlight works best for marking LZ/PZs when using
numerous IR sources on the battlefield. It is a source that is
easily identifiable by aviators and distinguishable from other
sources that may be employed.
CONCLUSION
Although this article outlined many of
the TTP 1st Ranger Battalion learned in its progression to operate
completely within the IR spectrum, it is but one unit's experience.
Force XXI envisions every infantry unit - light, mechanized,
airborne, air assault and Ranger - outfitted to operate in the
total IR spectrum. However, being outfitted correctly is just
a part of the picture. We, as a total infantry, must share the
information we learn during training - the TTP, capabilities
and limitations of current and new equipment - and apply it to
future night battles. As the Army receives new night-vision equipment,
commanders must take the time to field it correctly; carefully
analyzing which duty positions need which night-vision devices.
The individual soldier, his weapon and night-vision device must
become one; the Army must encourage NCOs and soldiers to be innovative.
In so doing, we may never get away from a "generous use of black
electrician's tape," but it is after all, the soldier's
ingenuity that has led to some of the infantry's greatest breakthroughs
in the pursuit to "own the night."
1. Schemmer, Benjamin F., The Raid,
Harper and Row, 1976, pp 101-103.
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